hoi4 destroyer spam. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. hoi4 destroyer spam

 
Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthroughhoi4 destroyer spam <b>31 dna ruomra 7</b>

366K subscribers in the hoi4 community. Any help would be much appreciated. After a few months of aerial bombing, send in your navy. It’s pretty simple, but takes focus to make it efficient. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this video I look over the potential new naval meta. This is a very heavy assult infantry tenplate. This guide is based on the naval meta of hoi4 multiplayer. Fire Control 0. If you are going to ship troops stack your subs and hope for the best. Also flanking and encirclement. But in general, which is superior. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. 5. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Way to expensive. Destroyers should be at least 4 per cruiser. r/hoi4. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. adj. L. I & ML 3 inch mortar. k. -Jusp spam Naval Bombers and nuke the enemy fllets. All 4 of these things buff the AA defense. Reply reply. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). 379K subscribers in the hoi4 community. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Torpedoes are OP right now. DD spam works, it just falls flat against 5-10 CLs. Maybe go for breakthrough instead. Focus on bombing enemy ships, and plan naval invasions. Whenever you get air superiority spam nukes. Try it, give up on historic vs AI, I garauntee you will enjoy it. dishhawkjones • 2 yr. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Kill everything. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Passive Sonar. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. 369. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. #13. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. 4. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. Yes, adding super heavy TDs to infantry divisions is "best". #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. this division is the most efficient. Hoi4 Wiki. Get your army ready and when the Japanese declare war, march northeast. CL spam is beyond stpuidly effective. 3 comments. Yeah, the Wikipedia hasn't been updated since 1. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. Line artillery: Infantry speed soft attack boost. Works best if you have yellow air. ago. Subs are the best scouts, best convoy raiders, and best minelayers. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Jump to latest Follow Reply. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Whenever you get air. Archived post. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Battleship can do it better, but you might. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. - Each naval region has a certain amount of superiority depending on the strength of each fleet. You can change the icon of each ship class in the ship designer, if desired. 42 Badges. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Having a ton of navs basically guarantees you’ll win. Build and spam only battlecruisers and destroyers. Mid 1. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Howitzer have 2 uses. 3x. Join my discord:. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Morale an important program for improving the cooperation of human subunits. Set to engage at high risk (sub3 or sub4 only). Destroyer spam is the old meta. New Germany Meta. 375K subscribers in the hoi4 community. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. S. 12mpg with 10 gallons is 120. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. 800 Tacs and 1200 CAS will literally wreck them. Created by Freezer. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). So! (2. The Super Heavy battleships take far too long as well. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. 251 votes, 30 comments. But you can't hit Screens with submarines. Jump to latest Follow Reply. Remove armor, that lets you reduce engine. The Ai cannot handle it. Alex_brunius Field Marshal. Question about the Naval Meta . Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Paradox needs to really study themselves some actual military history. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Then, I deleted the contents of the HOI4 folder and tried again. Mines. High level subs with experienced commanders can avoid most detection/damage as well, so you're. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Battleship Designs. Go to hoi4 r/hoi4 • by. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. I’ve seen Das Boot and it doesn’t take much to take them out of commission. In addition I have a better template that adds AA and logistics. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Naval bombers delete the screens, subs kill the convoys and capitals. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. 1. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Once there are no screens left the light guns are allowed to target the heavy ships. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. Built more CVs for the fast strike force. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You build a variant with torpedo launchers. A single Naval Yard outputs 2. Also, investing in naval aviation might be worth it for extra anti ship. Tank destroyer (TD). . Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. I have a feeling it will get crushed by a large stack or by naval bombers. Using base infantry, and tank templates. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Keep them out of shallow water and away from enemy bombers, both of which murder subs. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. You should always add exactly one float plane catapult to all of your capitals. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. ago. the reason you build light cruisers as any naval power (uk. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Maybe tanks can help too idk. Please remember this video is not the be all end all, a. You don’t need lots of torpedo destroyers. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. In an infantry divisions org is not a problem. Anti-Air II. Go to hoi4 r/hoi4. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Torpedo Launcher II. For the record, my play style is usually just spamming naval mines because that's all I understand. 5 production per day. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. Best. For example: 'ae 100 infantry_equipment_1'. More speed and lower visibility is always good. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. 20~ CLs cleared the entire US Atlantic fleet. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Please remember this video is not the be all end all, a. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. The first is to give the tank high soft attack, but very low hard attack and piercing. Jul 9, 2001 37. I've tried doing something similar and completely segmenting my army before, e. Focus on bombing enemy ships, and plan naval invasions. Members Online • [deleted] Are the destroyer useless? Discussion. Keep your subs out. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). Invade Poland ASAP. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. r/hoi4 • Need help Knocking out the china. I usually use the name of the class "retrofit. Built modern "patrol DDs". I would say subs are the most OP. "Hybrid": This is what I've been trying lately. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 1 piercing as well as slowing down the max speed. This game takes the civ test I did for this video: and turns it. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. l to ensure that your capitals are effectively screened. Think of it like a car's fuel economy. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. The Italian cruiser Partenope in 1895. Originally posted by Random: going to research, or are currently in the process of researching. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. The Ai cannot handle it. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Cold War: Iron Curtain is supported and in active development. We have updated our Community Code of Conduct. (Supp : log, art,recce,eng,maint) That's what I use. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. Bren Mk. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Generally, you do not need SPG with heavy or medium tank divisions. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. 25 and 37. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. but for making screens, use something with light attack. Template 4. That makes "super marines", thus the name "space marines" from warhammer 40k. 1936 Destroyer Hull. 1936 Battleship. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. ago. You should aim for a total of at least 4-5 destroyers per cruiser. ; About Hearts of Iron. 5, so it's not helpful in this area. ago. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. New comments cannot be posted and votes cannot be cast. The maximum number is 999,999,999, anything higher than. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Report. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Go to hoi4 r/hoi4 • by. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Sub 3s, Light attack spam, torpedo screen spam, etc. the reason you build light cruisers as any naval power (uk. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. The cruisers kill enemy screen ships. Tanicius. If they hit 0 manpower before you you win. Spam submarines and tell them to convoy raid off your coast. An unlikely ally, an upgraded Medium Tank Destroyer 3. "Forget all your naval options and spam submarines" - Sun Tzu. netherdraku • 4 yr. They are sitting ducks unless you upgrade them. using fleet in being makes this combo super deadly. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. And as a Minor that is a problem. It’s pretty simple, but takes focus to make it efficient. A. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. k. Red variants in the picture means the ship is a capital. However, if you run into carriers, they will wreck capitals no matter what. The faster the screen is, the harder it is for the heavy gun to hit it. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. ago. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. com], you can see the full formula for calculating losses and damage. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. A single Naval Yard outputs 2. The destroyer design should go along with the design of your other ships. Submarine Spam, destroyer spam it just doesn't work. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. Edit to link to my cut/paste. I didn't check Kamchatka to Alaska, but visually it looks even further away. The CLs should be well-rounded with radar and even more than one catapult. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Colosso95. Your armor won't help you at all there. Morally corrupt or given to vice. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Higher production cost, but these divisions are nearly unstoppable. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Multiply this a few times et voila! Mostly empty max engine. Turn your 18 width infantry with shovels into 40 width 14-4s with. But if capitals aren't in the mix the torpedo cruisers go down hard every time. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. . So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. SP AA and Tank Destroyers have less soft attack. Radar cruisers and aa capital ships are useful as well if you can afford them. much everything, so you need light cruisers to do the heavy lifting. I just naval bomb it out of the water without much effort. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. its a 40 width divisions filled with. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Light Attack Destroyer Spam. DD and Naval Bomber spam. it's light cruisers that destroy screens a. Construction 1. So Submarines are the easy way to go. have 10k planes in 1939. there is a lot of info left out for the sake of time. I decided to test out what anti air does exactly for a ship. For comparison, the BC1 costs 6853. Unless a patch was released since then to now, then it isn't fixed. Submarines can hit destroyers, it's just a really low chance. It’s been awhile since I played and idk. 43. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. What you want is for your infantry to be able to hold long enough against tanks so. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). In HoI4, the default icon of a unit determines its type. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. View community ranking In the Top 1% of largest communities on Reddit. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. How to build ships in By Blood Alone. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Report. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Double line at in Divisions, move them around to counter armour. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. I don't get supremacy and neither win naval battles to weaken the enemy. Swap all their car and motorized supports out for cav ones. Yeah it can be. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Start Building heavy TDs but dont use them yet. Puppet and annex to get the fleet. This can be attached to your patrol screen fleet for max convoy and sub destruction. Heavy guns shoot at targets in the gun line first, then at screens. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. New Player Tutorials. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Destroyers. Heavy Battery II.